Action

Actions can be used in the actions section of the buttons, in menu events, tasks, input catchers, etc...

Normal Example

actions:
 - 'tell: Hello, %player_name%'

Conditionnal Example

actions:
  condition: 'hasMoney.100'
  actions:
  - 'tell: You have enough money.'
  deny-actions:
  - 'tell: You don''t have enough money.'

Multi-Conditions Example

    actions:
      all:
        - condition: 'utils.chance(0.1)'
          priority: 3
          actions:
            - 'tell: Prize 1'
            - 'return'
        - condition: 'utils.chance(0.5)'
          priority: 2
          actions:
            - 'tell: Prize 2'
            - 'return'
        - condition: 'true'
          priority: 1
          actions:
            - 'tell: Prize 3'

Note

  • When using multiples groups of conditions, you can set priorities to define the order to check the conditions

  • If a break/return/cancel action is executed, the entire group will stop

  • There are many aliases for nodes names such as:

requirement: 'hasPoints.100'
execute: 'tell: You have 100 points'
deny: 'tell: You dont have 100 points'

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