Material
Material of the displayed item
Property
(mat(erial)?|texture)(s)?
Example
'*':
update: [-1, 5, 20, -1]
display:
material: '<skull:9842dc3b917b1a796c303e15105474a8e315de7982b6ca54feafb5a4d13d4e95>'
'Close':
update: [25, 5, -1, -1]
display:
# Dynamic material effect
materials:
- 'Red Stained Glass Pane'
- 'Orange Stained Glass Pane'
name: ['&cC&7lose', '&cCl&7ose', '&cClo&7se', '&cClos&7e', '&cClose']
Basic Items
# Standart material name
material: 'CYAN_STAINED_GLASS_PANE'
# Ignore the case
material: 'Cyan Stained Glass Pane'
# (1.8-1.12) ID in numbers
material: 160
# (1.8-1.12) ID in numbers + Data value
material: '3:2'
Data value
# Same as stated above: '3:2'
# or also:
material: '3<data:2>'
CustomModelData value
# (1.14+) Write the specific model tag after the material
material: 'coal<model-data:1>'
Player Heads
# You can use player names...
material: '<head:BlackSKY>'
# ...or also placeholders
material: '<head:%player_name%>'
TrMenu uses NMS to get the head of all online players + an asynchronous network to get those from other players
Does not impact the TPS
Skull from Texture
# Type Ⅰ
material: '<skull:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDRmNDUyZDk5OGVhYmFjNDY0MmM2YjBmZTVhOGY0ZTJlNjczZWRjYWUyYTZkZmQ5ZTZhMmU4NmU3ODZlZGFjMCJ9fX0=>'
# Type Ⅱ
material: '<skull:44f452d998eabac4642c6b0fe5a8f4e2e673edcae2a6dfd9e6a2e86e786edac0>'
Leather Armor with RGB colors
# Add the rgb next to the armor material
material: 'leather chestplate<dye:255,255,0>'
Custom Banners Patterns
material: 'white banner<banner:RED MOJANG,WHITE>'
JSON Items
material: '{"type":"DIAMOND_SWORD","data":0,"amount":1,"meta":{"Damage":{"type":"INT","data":0}}}'
Use the
/trmenu item toJson
command to get the JSON format of the item you are holdingSupports all materials
Item Repository
material: '<repo:My_Custom_Item>'
Use the
/trmenu itemRepo
command to manage your Item Repository
HeadDatabase heads
# Head ID
material: '<head-database:100>'
# Random head
material: '<head-database:random>'
SkinsRestorer heads
material: '<skins-restorer:JYBH>'
For cracked servers with the SkinRestorer plugin installed, you can use this material type to get the head of your players through SR
Supports placeholders
Oraxen items
material: '<oraxen:Id>'
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