Buttons
Buttons format
Example
Structure
Update cycle
Material
Name
Lore
Slot
Refresh cycle (recalculates icons priorities)
Display section
Actions section
Conditionnal icons
Condition
Priority
Inherit
Display section
Actions section
Note
All conditionnal icons are configured under the Icons section
You can set a different update cycle for each properties. If only is set, all will be affected.
For icons, the higher the number is, the higher the priority is.
By default, all conditionnal icons inherit the materials and slots. If `inherit: true` is defined, it will also inherit the name, lore and amount (except if they are specified).
The material, the name, lore, slots, etc... all support dynamic effects.
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