Bindings
Bind the menu to commands and/or items
Example
#Ways to open the menu.
Bindings:
# Defines the commands used to open this menu.
Commands:
- '(?i)example(-)?(gui)?(s)?'
#Defines the items which will open this menu when clicked.
Items:
#Any compass
- 'material:compass'
#Clocks with the lore `OPEN_MENU`
- 'material:clock,lore:OPEN_MENU'
#Player Heads with the specified texture
- 'texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDRmNDUyZDk5OGVhYmFjNDY0MmM2YjBmZTVhOGY0ZTJlNjczZWRjYWUyYTZkZmQ5ZTZhMmU4NmU3ODZlZGFjMCJ9fX0='Note
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