(mat(erial)?|texture)(s)?
'*':
update: [-1, 5, 20, -1]
display:
material: '<skull:9842dc3b917b1a796c303e15105474a8e315de7982b6ca54feafb5a4d13d4e95>'
'Close':
update: [25, 5, -1, -1]
display:
# 动态材质,更新周期 25 ticks
materials:
- 'Red Stained Glass Pane'
- 'Orange Stained Glass Pane'
name: ['&cC&7lose', '&cCl&7ose', '&cClo&7se', '&cClos&7e', '&cClose']
# 直接书写标准材质名称
material: 'CYAN_STAINED_GLASS_PANE'
# 忽略大小写
material: 'Cyan Stained Glass Pane'
# (1.8-1.12) 数字 Id
material: 160
# (1.8-1.12) 数字 Id + 子 Id
material: '3:2'
# 同上 '3:2'
material: '3<data:2>'
# (1.14+) <ModelData> 标签前写具体的物品材质
material: 'coal<model-data:1>'
# 直接点名
material: '<head:BlackSKY>'
# 通过变量获取
material: '<head:%player_name%>'
# 类型 Ⅰ
material: '<skull:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDRmNDUyZDk5OGVhYmFjNDY0MmM2YjBmZTVhOGY0ZTJlNjczZWRjYWUyYTZkZmQ5ZTZhMmU4NmU3ODZlZGFjMCJ9fX0=>'
# 类型 Ⅱ
material: '<skull:44f452d998eabac4642c6b0fe5a8f4e2e673edcae2a6dfd9e6a2e86e786edac0>'
# <Dye> 标签前面写皮革物品对应的原版材质名
material: 'leather chestplate<dye:255,255,0>'
material: 'white banner<banner:RED MOJANG,WHITE>'
material: '{"type":"DIAMOND_SWORD","data":0,"amount":1,"meta":{"Damage":{"type":"INT","data":0}}}'
material: '<repo:My_Custom_Item>'
# 头颅 Id
material: '<head-database:100>'
# 随机头颅
material: '<head-database:random>'
material: '<skins-restorer:JYBH>'