Input Catcher
Ask the player to provide an input and get its value
Usage
(input)?(-)?catcher(s)?Example of the Old version
- |-
  Catcher:
   <Type=CHAT>
   <Before=tell:请输入一个值>
   <Valid=tell: 你成功输入了一个数值 ${input}>
   <Invalid=tell: 你输入的不是一个数值>
   <Require=isNumber.${input}>
   <Cancel=tell: 已取消捕获器>Type of the catcher (see below)
Actions executed before that the player inputs a message
Actions executed when the input is given and when the requirements are met (if defined)
Actions executed when the requirements are not met
Once the player inputs a message, if the conditions are met, the Valid actions will be executed, else, the Invalid ones will
Example of the New Advanced version
- catcher:
    target:
      type: CHAT
      before: 'tell: Enter a player name'
      cancel: 'tell: Cancelled...'
      reactions:
        - condition: 'bukkitServer.getOfflinePlayer("${input_target}").hasPlayedBefore() || isOnline.${input_target}'
          execute: 'tell: Player selected. ${input_target}'
          deny:
            - 'tell: ${input_target} has never played on this server before!'
            - 'return'
    amount:
      type: CHAT
      before: 'tell: Provide an amount to pay'
      cancel: 'tell: Cancelled'
      reactions:
        - condition: 'isNumber.${input_amount}'
          execute:
            - 'tell: Amount selected. $${input_amount}'
            - 'command: pay ${input_target} ${input_amount}'
          deny:
          - 'tell: You didn''t provide a valid number!'
          - 'retype'The
returnaction will stop the following input catchers and actionsThe
retypeaction will re-execute the input catcher
Types of Input Catcher
CHAT
Gets the input of the player from the chat
SIGN
Makes a sign pop-up and gets the input of the player
ANVIL
Makes an anvil pop-up and gets the input of the player
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