The Meta is stored in the plugin's memory and will be reset on reload
The Data is stored in a SQLite database and will be kept until erased (check the /plugins/TabooLib/playerdata/folder)
Usage
After you defined the Meta/Data, you can call them with the following placeholders:
{meta:<KeyName>}
{data:<KeyName>}
Example
Bee:
update: [-1, -1, -1, 20]
display:
material: '<skull:b727d0ab03f5cd022f8705d3f7f133ca4920eae8e1e47b5074433a137e691e4e>'
name: '&eBee ~'
slots:
- [9]
- [18]
- [28]
- [29]
- [30]
- [31]
- [32]
- [33]
- [34]
- [35]
- [26]
- [16]
- [15]
- [14]
- [13]
- [12]
- [11]
- [10]
actions:
all:
# Here, we set the meta angryBee to true
- 'set-meta: angryBee true'
- 'sound: ENTITY_ENDERMAN_HURT-1-2'
# Then we refresh and remove it at the same time to make the icon change a bit random
- 'rem-meta: angryBee &&& refresh &&& sound: ENTITY_SPIDER_STEP-1-2<Delay=80>'
- 'refresh'
icons:
# We then check for the angreeBee meta, if it equals true, it will display this icon
- condition: 'equals.{meta:angryBee}.true'
inherit: true
display:
name: '&cBee &4~'
material: '<skull:e6b74e052b74288799ba6d9f35c5d0221cf8b04331547ec2f68d73597ae2c9b>'
actions:
all: 'sound: ENTITY_ENDERMAN_HURT-1-2'